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* VGM music package                           *
* http://vgmrips.net/                         *
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Game name:           Gemini Wing
System:              Sharp X68000
Music hardware:      YM2151, OKIM6258

Music author:        Mikio Saito (AC),
                     Manabu Saito (X68K)
Game developer:      Tecmo; System Sacom
Game publisher:      System Sacom
Game release date:   1990-10-31

Package created by:  BoxCubed, RN22
Package version:     1.00

Song list, in approximate game order:
Song name                           Length:
                                    Total  Loop
01 G,E,M,I,N (1UP Cheat SFX)        0:08   -
02 Credit SFX (Push Button)         0:02   -
03 Game Start                       0:01   -
04 Round 1 BGM                      1:31   1:16
05 Boss 1 BGM                       0:19   0:11
06 Round 1 Clear                    0:13   0:13
07 Round 2 BGM                      1:33   1:24
08 Boss 2 BGM                       0:21   0:21
09 Round 2, 3 Clear                 0:21   0:10
10 Round 3 BGM                      2:45   0:12
11 Round 4 BGM                      2:36   -
12 Boss 4 BGM                       0:31   0:20
13 Round 5 BGM                      0:46   0:45
14 Boss 5 BGM                       1:09   0:38
15 Round 6 BGM                      0:47   0:46
16 Boss 6 BGM                       0:49   0:42
17 Round 7 BGM                      0:53   0:52
18 Final Boss BGM                   0:32   0:21
19 Ending                           0:36   -
20 Staff Roll                       1:36   -
21 Name Entry                       0:33   -

Total Length                       17:59  26:10


Notes:
This is the X68000 version of the game, close
to the arcade itself. This game has good
soundtrack in it, until the arcade version uses
OKIM5205 chip for the drums itself, which is
currently unsupported by the VGM format.

I was surprised that BoxCubed let me trim and
tag the raw files that he gave me. Many thanks
to him.

The differences between this and the arcade
version is that, this version has a slightly
pitched-up sound to it, compared to the arcade
one. When I tried to open the game and going
to the configuration section. I've noticed
that when selecting the screen resolution to
low, the sound itself pitched down by 1
semitone, while when leave it to high. It
goes to normal state, but it doesn't affect
the logging state. Checked using MAME VGM Mod.

As GameSX stated:
"Infinite continues: on the title screen, hold
down the G, E, M, I, N keys at the same time
and you'll be told you have 9 continues. In
reality, they should be infinite."

So technically, the life extend SFX is part of
this VGM pack.

This was tagged and trimmed by me (RN22)
during the intramurals at our school i've
enrolled.

Track names are taken from "TECMO ARCADE GAME
CHRONICLE [SRIN-1104]", and the X68000 midi
version of this game thru KHInsider.


Generated by MAME 0.256 VGM mod
(mame0256-1-g160ab293bd2)

Size reduction:
1. opt_oki: 21.2 MB -> 12.9 MB (60.8 %)
2. vgm_cmp: 12.9 MB -> 751 KB (5.69 %)
Total: 21.2 MB -> 751 KB (3.45 %)

External links:
Wikipedia:
 https://en.wikipedia.org/wiki/Gemini_Wing
GameFAQs:
 https://gamefaqs.gamespot.com/x68000/936787-gemini-wing
MobyGames:
 https://www.mobygames.com/game/18352/gemini-wing/
GamesSX (Look up Gemini Wing):
 https://gamesx.com/wiki/doku.php?id=x68000:game_notes


Package history:
0.99 2023-11-10 BoxCubed: WIP release.
1.00 2023-11-24 RN22: Initial release.
